Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Jan 20, 2006, 05:10 AM // 05:10   #1
Site Contributor
 
Join Date: Jul 2005
Guild: [out]
Advertisement

Disable Ads
Default The new tombs

As some of you may be familiar with, the previous incarnation of tombs has be renamed and moved to the battle isles. The new tombs is now a PvE area where you fight through four maps to kill 3 bosses at the end who drop a number of green items (you are likely to see 3+ green drops also.) This area cannot be solo farmed with any traditional solo farming build and needs to be more carefully approached to ensure success.

The reason this area is different from others is due to a new skill a number of the monsters have. "Finger of Chaos" is a skill unique to this area at the moment which has an affect based upon your class.

Warrior: Applies a condition with each attack (always blind or cripple)
Ranger: Attacks cannot be blocked or evaded.
Elementalist: Each attack interrupts.
Necromancer: Each attack removes a hex from the attacking monster.
Monk: Each attack removes an enchantment from you.

These take both your primary and secondary into account. Thus a W/R will be affected by blind and cripple every time he is hit and in addition be unable to block or evade the incoming attacks. An Ele/Monk will be interrupted each time he is hit and in addition lose an enchantment. For this reason it is important to note that there is no drawback for being a mesmer. As a result of this you may need to change your secondary class. For example no one should run a monk secondary unless they absolutely have to. Thus you should look at your build and determine what skills from your secondary you really, really, need. If you do not need secondary skills you should change your secondary to mesmer as it is the best possible secondary to run down there.

For Warrior: W/E and W/Me are the only remotely possible options. Being a W/Mo means no enchants will stick (thus no seeds or protection), being a W/R completely nullifies your stances, and being a W/N will make any hexes your team has (such as spiteful spirit) useless.

For Elementalist: You must play an E/Me down there. There is a very large amount of interrupts and the only way you have a realistic chance of getting off a spell is running an anti-interrupt stance. The E/Me will be bounds above every other possible ele combo (unless you plan to stay in back and just spam heal party as an e/mo.)

For Monk: You should play somewhat back and avoid being attacked. However you do not want to run a Mo/W. If an enemy sneaks past your warrior or a stray shot hits you, being cripple prevents you from escaping. Mo/E would be another very poor choice, however Mo/R or Mo/N should be workable.

For Mesmer: You get to choose the lesser of evils. Ranger secondary will probably end up hurting the least, however you should be able to work with Elementalist or Necro secondary if you watch your positioning. In addition you can use fast casting and anti-interrupt stances to counteract the elementalist penalty. If you are comfortable without enchants Me/Mo can work also.

For Necromancer: I would really suggest an N/Me due to the heavy amount of interrupting you will run into. At the same time an N/R should be easily workable and N/Mo if you choose to play without enchantments.

For Rangers: I would suggest R/Me more than anything else. The ranger penalty is fairly harsh and you are somewhat likely to draw agro as a ranger thus making the warrior, ele, and necro penalties quite undesirable. R/Mo can again work if you are willing to go without enchantments, but the swap to R/Me is easy and you probably weren't using much of your secondary anyway.
Warskull is offline   Reply With Quote
Old Jan 20, 2006, 05:17 AM // 05:17   #2
Academy Page
 
Karmakin's Avatar
 
Join Date: May 2005
Default

Good guide.

I suspect that in order to "farm" this area with any speed, you'll need a full balanced team. No tricks here.

I suspect that what will be needed is several monks, probably healing and prot, an interrupt ranger, (Fingers of Chaos actually takes a second or two to use..countering one..or more could be essential.), and enough power to take them down quick. Spread out so Energy Surge doesn't cream you, and be careful.
Karmakin is offline   Reply With Quote
Old Jan 20, 2006, 05:18 AM // 05:18   #3
Desert Nomad
 
Divine Elemental's Avatar
 
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
Default

Quote:
Originally Posted by Warskull
As some of you may be familiar with, the previous incarnation of tombs has be renamed and moved to the battle isles. The new tombs is now a PvE area where you fight through four maps to kill 3 bosses at the end who drop a number of green items (you are likely to see 3+ green drops also.) This area cannot be solo farmed with any traditional solo farming build and needs to be more carefully approached to ensure success.

The reason this area is different from others is due to a new skill a number of the monsters have. "Finger of Chaos" is a skill unique to this area at the moment which has an affect based upon your class.

Warrior: Applies a condition with each attack (always blind or cripple)
Ranger: Attacks cannot be blocked or evaded.
Elementalist: Each attack interrupts.
Necromancer: Each attack removes a hex from the attacking monster.
Monk: Each attack removes an enchantment from you.

These take both your primary and secondary into account. Thus a W/R will be affected by blind and cripple every time he is hit and in addition be unable to block or evade the incoming attacks. An Ele/Monk will be interrupted each time he is hit and in addition lose an enchantment. For this reason it is important to note that there is no drawback for being a mesmer. As a result of this you may need to change your secondary class. For example no one should run a monk secondary unless they absolutely have to. Thus you should look at your build and determine what skills from your secondary you really, really, need. If you do not need secondary skills you should change your secondary to mesmer as it is the best possible secondary to run down there.

For Warrior: W/E and W/Me are the only remotely possible options. Being a W/Mo means no enchants will stick (thus no seeds or protection), being a W/R completely nullifies your stances, and being a W/N will make any hexes your team has (such as spiteful spirit) useless.

For Elementalist: You must play an E/Me down there. There is a very large amount of interrupts and the only way you have a realistic chance of getting off a spell is running an anti-interrupt stance. The E/Me will be bounds above every other possible ele combo (unless you plan to stay in back and just spam heal party as an e/mo.)

For Monk: You should play somewhat back and avoid being attacked. However you do not want to run a Mo/W. If an enemy sneaks past your warrior or a stray shot hits you, being cripple prevents you from escaping. Mo/E would be another very poor choice, however Mo/R or Mo/N should be workable.

For Mesmer: You get to choose the lesser of evils. Ranger secondary will probably end up hurting the least, however you should be able to work with Elementalist or Necro secondary if you watch your positioning. In addition you can use fast casting and anti-interrupt stances to counteract the elementalist penalty. If you are comfortable without enchants Me/Mo can work also.

For Necromancer: I would really suggest an N/Me due to the heavy amount of interrupting you will run into. At the same time an N/R should be easily workable and N/Mo if you choose to play without enchantments.

For Rangers: I would suggest R/Me more than anything else. The ranger penalty is fairly harsh and you are somewhat likely to draw agro as a ranger thus making the warrior, ele, and necro penalties quite undesirable. R/Mo can again work if you are willing to go without enchantments, but the swap to R/Me is easy and you probably weren't using much of your secondary anyway.
Hey Warskull..
I hate the New Tombs... ALthough Your Guide Seems To Make Sense
Be Ready For a Spike Team Again
( 2morrow That is D: )
Divine Elemental is offline   Reply With Quote
Old Jan 20, 2006, 05:20 AM // 05:20   #4
Academy Page
 
Karmakin's Avatar
 
Join Date: May 2005
Default

Choking Gas.

That's the ticket I think.
Karmakin is offline   Reply With Quote
Old Jan 20, 2006, 05:25 AM // 05:25   #5
Krytan Explorer
 
QuixotesGhost's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Warskull
For Rangers: I would suggest R/Me more than anything else. The ranger penalty is fairly harsh and you are somewhat likely to draw agro as a ranger thus making the warrior, ele, and necro penalties quite undesirable. R/Mo can again work if you are willing to go without enchantments, but the swap to R/Me is easy and you probably weren't using much of your secondary anyway.
I'd like to Note that Blind still works fine.

I was in a group with 2 rangers (both trappers who both brought choking gas) and a mesmer that steamrolled most groups we came across. I think going heavy on the interupts is key here.

Last edited by QuixotesGhost; Jan 20, 2006 at 05:28 AM // 05:28..
QuixotesGhost is offline   Reply With Quote
Old Jan 20, 2006, 05:30 AM // 05:30   #6
Desert Nomad
 
Join Date: Jun 2005
Default

Can I change my mesmer to become mesmer/mesmer?
generik is offline   Reply With Quote
Old Jan 20, 2006, 05:38 AM // 05:38   #7
Site Contributor
 
Join Date: Jul 2005
Guild: [out]
Default

Quote:
Originally Posted by Divine Elemental
Hey Warskull..
I hate the New Tombs... ALthough Your Guide Seems To Make Sense
Be Ready For a Spike Team Again
( 2morrow That is D: )
It was fun once, although ghouls climbing out of solid granite doesn't make much sense. Personally I think it would be worth trying an max beast mastery edge ranger. In a lot of maps the enemies are close enough that you will hit many at once with edge.
Warskull is offline   Reply With Quote
Old Jan 20, 2006, 05:38 AM // 05:38   #8
Lion's Arch Merchant
 
Join Date: Jun 2005
Location: doa
Profession: Mo/
Default

i love the new tombs!
finger of chaos is an awesome skill hehe. so evil and so needed =)

ah, so that's why i couldn't remember what finger of chaos did to mesmers.

hope the new hard hitting chaos mobs + dream riders + terrorwebs will teach players how to pay more attention to their surroundings, when to cast enchants, and how to stay back!
saphir is offline   Reply With Quote
Old Jan 20, 2006, 05:40 AM // 05:40   #9
Desert Nomad
 
Divine Elemental's Avatar
 
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
Default

Quote:
Originally Posted by saphir
i love the new tombs!
finger of chaos is an awesome skill hehe. so evil and so needed =)

ah, so that's why i couldn't remember what finger of chaos did to mesmers.

hope the new hard hitting chaos mobs + dream riders + terrorwebs will teach players how to pay more attention to their surroundings, when to cast enchants, and how to stay back!
Finger of Chaos
hehe
Me <-- Pervert..
but wow i just checked the old tombs a few mins ago.... and oh shit i almost shited my pants... ive heard you can get to HoH still there lol and get green items
so i was wondering since that old hoH has monsters.. whats the new HoH Look?
Divine Elemental is offline   Reply With Quote
Old Jan 20, 2006, 05:42 AM // 05:42   #10
Site Contributor
 
Join Date: Jul 2005
Guild: [out]
Default

Haven't gone into it myself, but from what I have heard once you get on the inside it is exactly the same as before.
Warskull is offline   Reply With Quote
Old Jan 20, 2006, 05:54 AM // 05:54   #11
Desert Nomad
 
Manic Smile's Avatar
 
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
Default

Quote:
Originally Posted by Karmakin
Good guide.

I suspect that in order to "farm" this area with any speed, you'll need a full balanced team. No tricks here.

I suspect that what will be needed is several monks, probably healing and prot, an interrupt ranger, (Fingers of Chaos actually takes a second or two to use..countering one..or more could be essential.), and enough power to take them down quick. Spread out so Energy Surge doesn't cream you, and be careful.
Really???

http://static.flickr.com/40/88824556_987fd999e7_o.png <----CLICK THIS!!!


http://static.flickr.com/38/88824557_df44931027_o.png

it's not uber fast but it's not really any slower then the full parties i've had

Last edited by Manic Smile; Jan 20, 2006 at 05:57 AM // 05:57..
Manic Smile is offline   Reply With Quote
Old Jan 20, 2006, 05:54 AM // 05:54   #12
Krytan Explorer
 
FyrFytr998's Avatar
 
Join Date: Aug 2005
Location: Connecticut USA
Guild: [ITPR]
Profession: W/
Default

ANET certainly did their homewrok to make this farmer proof.
FyrFytr998 is offline   Reply With Quote
Old Jan 20, 2006, 05:57 AM // 05:57   #13
Krytan Explorer
 
Banebow's Avatar
 
Join Date: Aug 2005
Guild: [KoA] Knights of the Alliance
Profession: Me/
Default

Quote:
Originally Posted by Manic Smile
<snip>
And so we are back to five man farming groups

I say, put a ranger spike group together. Should be able to drop groups of enemies very fast, and plow through the area faster than the five-man groups. It is all about the speed remember, the sooner you get through the sooner you can get a green! Or not, since there are eight of you, but hey, whatever!

Thanks for the info Warskull.
Banebow is offline   Reply With Quote
Old Jan 20, 2006, 06:17 AM // 06:17   #14
Desert Nomad
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Banebow
And so we are back to five man farming groups

I say, put a ranger spike group together. Should be able to drop groups of enemies very fast, and plow through the area faster than the five-man groups. It is all about the speed remember, the sooner you get through the sooner you can get a green! Or not, since there are eight of you, but hey, whatever!

Thanks for the info Warskull.
5 man won't work here. Remember the magic behind the 5 man Oro farm is the gear trick. There is no gear here.
generik is offline   Reply With Quote
Old Jan 20, 2006, 06:19 AM // 06:19   #15
Lion's Arch Merchant
 
Join Date: Jun 2005
Location: doa
Profession: Mo/
Default

just wondering how many greens drop at the end?
i assume it's not 1 for each party member or else there wouldn't be any reason for minimizing party size.
saphir is offline   Reply With Quote
Old Jan 20, 2006, 06:22 AM // 06:22   #16
Krytan Explorer
 
QuixotesGhost's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Manic Smile
Really???

http://static.flickr.com/40/88824556_987fd999e7_o.png <----CLICK THIS!!!


http://static.flickr.com/38/88824557_df44931027_o.png

it's not uber fast but it's not really any slower then the full parties i've had
Christ, can't I enjoy any PvE before everyone and thier brother starts 5-man farming the damn thing. *Sigh* Better join the 8 mans while they last, so I can run something besides the same 5 builds over and over again.
QuixotesGhost is offline   Reply With Quote
Old Jan 20, 2006, 06:28 AM // 06:28   #17
Frost Gate Guardian
 
VampiricuS's Avatar
 
Join Date: Nov 2005
Profession: N/Mo
Default

I just tried this 3 times, never made it to the end but made it almost there. We did very well with 3 ranger trap artists, a necro ss Warrior Monk and 3 monks. THe only reason we didnt make it was because we got antsy. Let me tell you, its not easy getting a mature group together, too many droppers.
VampiricuS is offline   Reply With Quote
Old Jan 20, 2006, 06:31 AM // 06:31   #18
Banned
 
Hockster's Avatar
 
Join Date: Jul 2005
Default

Eight man group took about an hour to clear the whole thing. Seven of us got greens, one got a double drop. A couple missed their drops as we wraped rather quickly.

Group was two warriors, two monks, two necros, one SS, one MM, and two ele's. All guildies made it much easier.
Hockster is offline   Reply With Quote
Old Jan 20, 2006, 06:43 AM // 06:43   #19
Wilds Pathfinder
 
Studio Ghibli's Avatar
 
Join Date: Apr 2005
Guild: Gaelic Storm
Default

What are those little icons in the screenshot?

The little head and the chest and stuff?
Studio Ghibli is offline   Reply With Quote
Old Jan 20, 2006, 06:45 AM // 06:45   #20
Jungle Guide
 
Join Date: May 2005
Default

I doubt we'll be seeing very many W/Mo's here. W/Me or W/N will be the best tanks.
theclam is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Tombs and such!! ivanbrooking Questions & Answers 11 Dec 22, 2005 06:15 PM // 18:15
Senator Tom The Campfire 5 Dec 01, 2005 10:50 PM // 22:50
Del12 Sardelac Sanitarium 25 Nov 15, 2005 04:58 PM // 16:58
Tombs W/Mo Pinch Gladiator's Arena 2 Jul 27, 2005 01:11 AM // 01:11
vai demine Questions & Answers 5 Apr 10, 2005 02:01 AM // 02:01


All times are GMT. The time now is 12:26 PM // 12:26.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("